If it cuts down on the length of these fights, I'm eager to try it already. The devs tell me I was playing on normal, and that the full release will feature an easier mode for players who don't want to spend quite so much time braining androids. Sometimes, a strategically-placed vent would let me avoid a camera or bypass an enemy, but I still found myself going toe-to-toe more often, and for much longer, than I would have liked. I was stuck in a loop of attempting stealth, failing, and becoming embroiled in a lengthy melee with one or more spongy androids. I never felt like I had the tools to develop a creative solution to this, and I hadn't unlocked enough of the game's numerous weapon and ability upgrades to make combat encounters shorter. Those corridors are filled with robots run amok, and while stealth is an option, your enemies have formidable lines-of-sight and an irritating tendency to get hung up on their patrol routes and spin around, spotting you as you sneak up for a kill, so progress ends up feeling very exorable indeed. The intro section is pure BioShock: a little room for exploration, with material and story rewards (emails and audio logs of the 'something's up with the robots' and 'argh the robots are killing me' variety) for players diligent enough to poke their noses into every nook and cranny, but mostly a series of corridors that funnel you inexorably through the plot. My time with the game was divided into two parts: a few hours in a fairly linear intro section and one hour to muck about in the open world. In that case, how does Atomic Heart-which invoked the sacred 0451 code within about 30 seconds of me hitting 'Go'-hold up as an immersive sim? Maybe all you care about is reading other people's emails, a passion I both respect and share. But maybe none of that stuff matters to you at all.
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